General Bow Changes[]
Elemental and Status Scaling[]
All bows and crossbows now have at least C-level Intelligence and
Faith scaling. This is so that elemental arrows/bolts can scale with those stats when fired. However, crossbows do not have any form of base damage scaling. Only the extra
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Elemental Attack Power from elemental bolts scale. Additionally, bows normally do not scale their base
Attack Power with Intelligence or Faith. If they have an increased scaling level in a stat - such as the Horn Bow having A scaling in
Intelligence - they do scale base
Attack Power with that stat.
- Magic damage arrows/bolts scale with
Intelligence. - Fire damage arrows/bolts scale with
Strength. - Lightning damage arrows/bolts scale with
Dexterity. - Holy damage arrows/bolts scale with
Faith.
The
Status Buildup of status arrows now scales with
Arcane. Their damage scales as mentioned above if it is Elemental.
Skills[]
Most Ashes of War that are described as being equippable on all armaments can now also be equipped on light bows, regular bows and greatbows. Additionally, crossbows can be given Ashes of War, but they can only equip "all armaments" ashes. Bow ashes of war have been sped up across the board, and many feature improved tracking and accuracy.
Projectile Range[]
Updated the
Projectile Range of bows and crossbows. Ranged weapons can have either 25, 50, 75, or 100 range.
- Bows and Crossbows will generally have significantly less range than vanilla. However, even the lowest-range Light Bow has longer range than the Smithscript Dagger.
- Range varies between classes. A regular bow with a range of 50 will have more range than a light bow with a range of 50. Crossbow ranges are between light and regular Bows.
- The Arrow's Reach talisman has been buffed and will have more of an impact on range.
- The intent of these changes is to make range more meaningful in combat. In vanilla, even bows with "short range" could still travel a long distance across rooms and arenas. In Reforged, you will have to more carefully consider the range of your bow, and change your playstyle accordingly.
Specific Bow Changes[]
Light Bows/Shortbows[]
Light bows have been given increased damage and scaling, and their fire rate has been increased (and is increased further while crouching) while their
Projectile Range is decreased.
Light bows can no longer aim in first person - they will instead block. While they have poor
Guard Boost and
All Guarded Negation compared to even most weapons, you can still deflect with them. This allows light bows to work more effectively in their intended short-range role. It also avoids an issue with the aiming system where low range values cause it to not function properly.
| Weapon | Change |
|---|---|
| Bone Bow | Added innate
|
| Harp Bow |
Default Skill changed from Mighty Shot to Enchanted Shot. Now has |
Crossbows[]
Crossbows have been given substantially increased damage, and gain much more damage from upgrades than other weapons do, to make up for their lack of scaling. This makes them viable weapons for builds with low damage stats.
Crossbows now have minor ![]()
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Elemental Attack Power scaling, which only applies when using the proper bolts.
Crossbows gain additional
Projectile Range and Rate of Fire when held in both hands.
| Weapon | Change |
|---|---|
| Crepus's Black-Key Crossbow | x1.1 |
| Heavy Crossbow | x1.1 |
| Light Crossbow | x1.15 |
| Repeating Crossbow | Increased reload speed by 30%. |
| Soldier's Crossbow | x1.1 |
Bows/Longbows[]
Bows have been given increased damage and scaling, as well as a higher fire rate.
| Weapon | Change |
|---|---|
| Albinauric Bow |
Now an Skill changed from Mighty Shot to Enchanted Shot. |
| Ansbach's Longbow | Functions as a Light Bow, while retaining Bow range. This removes the ability to aim in exchange for deflecting and a faster moveset. |
| Black Bow | Functions as a Light Bow, while retaining Bow range. This removes the ability to aim in exchange for deflecting and a faster moveset. |
| Erdtree Bow | Added the Blessed affinity effects.
x1.1 |
| Horn Bow | Is now a Somber weapon.
x1.1 |
| Pulley Bow | Is no longer a Somber weapon.
Default Skill changed from Mighty Shot to Sky Shot. |
| Serpent Bow | Default Skill changed from Mighty Shot to Barrage.
Added innate |
Greatbows[]
Greatbows have been given increased damage and scaling. Additionally, the fire rate of successive greatbow shots has been increased, but the time it takes to stop firing has been increased as well.
An issue where the second half of the greatbow charging animation was missing all of its animation events has been fixed. This meant that only the first half of the animation loop was able to be canceled by rolling. Additionally, the ability to cancel charging greatbows by walking has been removed.
| Weapon | Change |
|---|---|
| Erdtree Greatbow | No longer found in the Fringefolk Hero's Grave, and can instead be found at the Highway Lookout Tower in Altus Plateau.
Added the Blessed affinity effects. x1.1 |
| Greatbow | No longer found at the Highway Lookout Tower in Altus Plateau, and can instead be found in the Fringefolk Hero's Grave. |
| Golem Greatbow | No longer a Somber weapon.
x1.1 |
| Igon's Greatbow | Default Skill changed from Through and Through to Igon's Drake Hunt.
Now an x1.1 |
| Lion Greatbow | Added the Gravitational affinity effect.
x1.1 |
Ballistae[]
The speed of the ballista firing animation has been substantially increased, and ballista shots can now pierce enemies.
Ballistae have an incredibly high stagger level, meaning that if an enemy can stagger, it will virtually always stagger when hit by a ballista shot.
Increased the
Guard Boost of ballistae.
Ammunition[]
Arrows[]
The projectile speed of all arrows has been increased. Additionally, the
Poise Damage and
Stamina Damage of arrows and bolts has been increased, especially when using Mighty Shot or Enchanted Shot.
Unique arrows are now infinitely purchaseable from merchants, once found. Supply Pledges allow purchasing these arrows at great discount from Kale.
Unfletched arrow types have been removed, to reduce inventory clutter. All crafted arrows are now automatically fletched.
Status and elemental arrows/bolts have a reduced inventory capacity, but basic arrows and bolts have massively increased capacity. See the table below for details.
| Physical Arrows | Details |
|---|---|
| Bone Arrows | Capacity: 250 |
| Rainbow Stone Arrows |
Capacity: 100 Deals Projectiles have incredibly strong tracking compared to other arrow types. Targets struck by these arrows gain |
| Shattershard Arrows |
Capacity: 100 Deals Increased the radius of the noise. |
| Arrows | Capacity: 100 |
| Stormwing Arrows |
Capacity: 10 Projectile speed and |
| Special Arrows | Details |
| All crafted elemental/status arrows | Capacity: 50 |
| All purchased elemental/status arrows | Capacity: 30 |
| Blightbone Arrows | A new arrow type that inflicts |
| Frenzybone Arrows | A new arrow type that inflicts |
| Dwelling Arrow |
The arrow transforms into a comet that pierces targets and deals increased Added the Night affinity effect. |
| Fire Arrows |
Leaves a lingering flame that deals Added the Fire affinity effect to the arrow itself. |
| Golden Arrows | When shot at enemies, Golden Arrows emit healing projectiles that heal the user and allies on contact and drain status effects. |
| Lightning Arrows |
A new arrow type which will call down a lightning bolt at the point of impact. If no enemies are in the radius of the lightning, it will wait for an enemy to enter its radius. Can be purchased at the Altus Plateau merchant. |
Bolts[]
The projectile speed of all bolts has been increased.
Unique bolts are now infinitely purchaseable from merchants, once found. Supply Pledges allow purchasing these bolts at great discount from Kale.
| Physical Bolts | Details |
|---|---|
| Bone Bolt | Capacity: 250 |
| Bolt | Capacity: 100 |
| Lordsworn Bolts | Capacity: 50 |
| Special Bolts | Details |
| All crafted elemental/status bolts | Capacity: 50 |
| All purchased elemental/status bolts | Capacity: 30 |
| Explosive Bolts | The explosion radius has been increased from 2m to 2.5m. |
| Fire Bolts |
Leaves a lingering flame that deals Added the Fire affinity effect to the bolt itself. |
| Golden Bolts | When shot at enemies, Golden Bolts emit healing projectiles that heal the user and allies on contact and drain status effects. |
| Lightning Bolts |
Will call down a lightning bolt at the point of impact. If no enemies are in the radius of the lightning, it will wait for an enemy to enter its radius. |
| Meteor Bolts |
The bolt transforms into a comet that pierces targets and deals increased Added the Night affinity effect. |
| Perfumer Bolts |
This bolt is now considered a perfume weapon instead of a perfume item. This distinction is to prevent them from being boosted by the Fortune of the Apothecary, for balance purposes. The explosion radius has been increased from 1m to 1.5m. |
Great Arrows[]
Increased the projectile speed of all great arrows.
| Great Arrows | Change |
|---|---|
| Radahn’s Spear |
Capacity: 5 The Projectile speed and poise damage increased tremendously. |
Greatbolts[]
Increased the projectile speed of all greatbolts.
| Greatbolts | Change |
|---|---|
| Explosive Greatbolt | The explosion radius has been increased from 3.5m to 4m. |
| Lightning Greatbolt | The explosion radius has been increased from 3.5m to 4m. |
| Rabbath Greatbolt | The explosion radius has been increased from 3.5m to 4m. |
